Education on ‘Reception and Production’ of Korean classical novels using AI — the combination of 〈Okrumong〉 and RPG
Cui Yifan Jeong Bobae
Pusan National University, Department of Korean Language Education, Ph.D. Candidate Pusan National University, Department of Korean Language Education, Assistant Professor
Korean Language Education Research Vol. 60 No. 1 pp.257-288 (2025)
Abstract
Cui Yifan · Jeong Bobae This study designed and proposed an educational plan for the conversion of classical novel 〈Okrumong〉’s RPG game scenario as a way to adapt to the 2022 revised Korean language department, literature, and curriculum. With the help of AI in this process, it was designed to help learners ease the burden of creation and gain various help and interest. In fact, we examined its feasibility by collaborating with AI to create some of the preliminary works in this study. If these educational plans are actually implemented in the educational field, learners will be able to cultivate the various competencies emphasized in the current curriculum.
Keywords
<Okrumong>classical novel educationRPGAI2022 revised Korean language coursecompetency-oriented literature education
